Design purpose

Control Movement

Reduce, stop, or forcibly change an opponent's movement.

Topics
00
Actions
04
References
16

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Actions

4 actions

Action

Immobilize

Hold targets in place while leaving some or all of their other actions available.

Action

Slow

Reduce a target's movement speed without fully immobilizing it.

Action

Pull or Reposition

Forcibly move an ally or enemy toward the player, a point, or another elevation.

Action

Knockback

Force enemies away from the player, an impact, or their current position.