Shield or Barrier
Create a temporary layer that absorbs or blocks incoming harm.
Design purpose
Negate, reduce, or avoid incoming damage before it lands.
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Create a temporary layer that absorbs or blocks incoming harm.
Reduce incoming damage or increase the amount of harm the player can withstand.
Temporarily prevent all incoming damage during a defensive or movement state.
Block, absorb, or redirect incoming ranged attacks.
Rapidly shift position to avoid danger, often with brief protection during movement.