Design purpose

Prevent Harm

Negate, reduce, or avoid incoming damage before it lands.

Topics
00
Actions
05
References
21

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Actions

5 actions

Action

Damage Mitigation

Reduce incoming damage or increase the amount of harm the player can withstand.

Action

Invulnerability

Temporarily prevent all incoming damage during a defensive or movement state.

Action

Evasive Dash

Rapidly shift position to avoid danger, often with brief protection during movement.